

Now, the development team at Artdink probably didn’t need to make the theme quite this obvious (or, as I said before, on the nose), but “three” is actually the ideal number for both strategic interest and moral or ethical thought experiments. Once you start playing you’re going to see three just about everywhere. The world is divided into three major kingdoms, every so often you’ll be able to make a moral or strategic decision, and it will always be from three different options… and so on. “Three” is a recurring motif in more than the title. Time will tell if this game is remembered as fondly as the mighty Final Fantasy Tactics itself, but it’s arguably the most distinctive and interesting example of the genre since that original masterpiece.

You’ve got to be in a specific mood to really get into what Triangle Strategy is offering, but the rich, evocative narrative and classically entertaining tactics action is elevated to a remarkable degree. While that is a weakness because it is difficult not to roll the eyes at it on first impressions alone, the ideas and concept behind it are sound and make more sense the further you delve into its mammoth narrative. With its title, Triangle Strategy takes being “on the nose” to a whole other level.
